Recently I've started to put time into the interior of the building producing various textures for the walls and developing decals to place around the house to make it seem derelict.
This is the end of the corridor to where you find the stairway. The texture on the walls is pretty basic broken up by decals to add variety and interest to the level.
origionally i wasn't too happy with how the brick appeared on the wall as there was no shadow cast from the overhanging wall paper. To correct this i simply hand painted on the difuse where shadows would be cast.
A new texture sheet had to be made for the difuse, but still uses the origonal normal map with texturecoordinate nodes so it tiles correctly.
I still need to make more decal variations for the brick and wall paper cracks.