Thursday 16 May 2013

FMP Update


I've changed the lighitng in the living room area. Before there were large patches patches of darkness which i struggled to fix by changing the number of bounce lights and global illumination. Instead I moved and added candles to brighten up areas. It also gives a nice gradient of colour from left to right

Planes of light have also been added to give a dusty, inhabited feel to the level



I also added a broken wall piece and modelled a brick reusing texture space from the tiling texture. Adding this mesh makes the broken wall piece more convincing


More broken wall pieces, creating a derelict, overgrown feel to the interior. 


I wasn't too happy with the hallway as it wasn't that interesting. I've made it a little more dynamic by adding ivy which has made it's way into the house


Apart from general tweeking and adding assets another change is to the fire outside. It's colour was too yellow but has now been made a little more red. 

Tuesday 14 May 2013

FMP Progress

Haven't posted a blog for a while. Most up to date screenshots so far..


Exterior. Pretty much unchanged, added my own skybox the environment. There is also a very light rain


Hallway. There are now candles adding light to the house. I also faked some of the lighting by adding more lights to highlight the chair etc.
 




View from upstairs down


I also modelled another vehicle. Adding a start to the level, the player exits his car to explore the house. the lights are left on illuminating the shadowed areas of the house