In hindsight I probably spent a bit too much time on a couple of these assets. Particularly the Box of matches which is a high-poly model baked down to a slopped plane in the box. (but I don't care it looks good)
Most of my time has been spent working on the living room as it was pretty much empty before. I've been using the cloth modifier (a lot) to enhance various assets. Curtains and draped over sofa's etc. As the modifier needs a very high poly base mesh to work correctly, I had to retopologise to create an acceptable mesh with a reasonable tri count.
On the left is the high poly version which is over 50,000 tris, on the right is the low poly version which is almost identicle using just over 600 tris.
Wires from the two versions. Dramatic difference between the two. There were a couple of minor errors from the bake but these were fixed in Photoshop using a dust and scratches filter on a duplicated layer then masking out the errors.